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EA CEO Suggests Apex Legends 2 Not Part of Plans as Season 22 Falls Short of Expectations


Electronic
Arts

is
likely
not
looking
to
work
on
an

Apex
Legends

sequel,
the
company
suggested
at
its
FY
2025
second-quarter
earnings
call
on
Tuesday.
EA
CEO
Andrew
Wilson,
in
response
to
a
question
about
a
potential
“Apex
2.0”
at
the
conference
call,
said
a
second
iteration
of
a
live
service
title
was
almost
never
as
successful
as
the
first
version,
and
maintained
that
EA’s
focus
was
on
continuing
to
support
Apex
Legends
players
with
seasonal
content
updates.

Apex
Legends
Falls
Short
of
Expectations
in
Q2
2024


EA

held
its

Q2
2025
earnings
call

on
Tuesday,
reporting
record
net
bookings
of
$2.079
billion
(roughly
Rs.
17,480
crore)
for
the
quarter.
The
strong
results
were
driven
by

EA
Sports

franchises
like
College
Football
25,
Madden
25
and

EA
Sports
FC
25
.
At
the
quarterly
earnings
call,
the
EA
CEO
touched
upon
live
service
title
Apex
Legends,
confirming
that
the
shooter
fell
short
of
expectations
in
the
quarter
following
the
launch
of
its
Season
22.

According
to
Wilson,
the
franchise
required
widespread
changes
to
re-engage
players
and
drive
live
service
growth.
“Following
changes
to
the
Battle
Pass
construct,
we
did
not
see
the
lift
in
monetization
we
had
expected,”
Wilson

said
at
the
earnings
call
.

“Two
things
have
become
clear
in
the
free-to-play
FPS
category.
First,
in
a
competitive
landscape
where
brand,
a
strong
core
player
base,
and
high
quality
mechanics
matter
more
than
ever,
Apex
has
proven
to
be
a
compelling
franchise
for
us
and
an
industry
stalwart,”
Wilson
said.

“Second,
to
drive
significant
growth
and
re-engagement,
large
systematic
change
is
required.
We
will
continue
to
focus
on
retention
and
breadth
of
content
in
service
of
our
global
community
as
we
work
towards
more
significant,
innovative
changes
in
the
future,”
he
added.

Apex
Legends
2
May
Not
Happen

However,
in
the

Q&A
session

at
the
earnings
call,
Wilson
appeared
to
rule
out
Apex
Legends
2.
In
response
to
a
question
about
the
need
for
an
“Apex
2.0”
rather
than
an
incremental
update,
Wilson
said
that
EA’s
objective
was
to
deliver
season-by-season
updates
and
continue
to
bring
creative
features
to
the
existing
game
instead
of
an
overhaul.

“But
what
I
would
say
is
that
typically,
what
we
have
seen
again,
in
the
context
of
live
service
driven
games
at
scale
is
the
version
two
thing
has
almost
never
been
as
successful
as
the
version
one
thing,”
Wilson
said.
“And
so
actually,
the
objective
right
now
is
to
ensure
that
we
are
continuing
to
support
the
global
player
base
that
we
have
and
deliver
the
new
innovative
creative
content
on
a
season-by-season
basis,
as
well
as
build
these
other
things,
but
build
them
in
a
way
that
players
do
not
have
to
give
up
the
progress
that
they’ve
made
or
the
investment
that
they
have
put
into
the
existing
ecosystem,”
he
added.

The
chief
executive
said
he
did
not
believe
a
“separate”
experience
was
needed
to
re-engage
Apex
Legends
players.

“Anytime
we
call
a
global
player
community
to
have
to
choose
between
the
investments
they’ve
made
to
date
and
future
innovation
creativity,
that’s
never
a
good
place
to
put
our
community
in.
And
so
our
objective
will
be
to
continue
to
innovate
in
the
core
experience,
and
you’re
seeing
that
from
season
to
season
now
as
our
seasons
get
progressively
bigger,
and
we’re
changing
kind
of
key
modalities
at
play
within
those
seasons
and
then
build
additional
opportunities
for
engagement
in
different
modalities
of
play
beyond
what
the
current
core
mechanic
delivers.
And
we
think
we
can
do
those
two
things
together,
and
we
don’t
believe
we
have
to
separate
the
experience
in
order
to
do
so.
But
again,
the
team
is
working
through
this
now,”
Wilson
said.

Apex
Legends
Season
22

Apex
Legends,
while
still
a
popular
online
shooter
with
a
dedicated
player
base,
has
experienced
a
decline
in
player
numbers
in
the
five
years
since
it
launched
in
2019.
In
August,
EA
launched
Apex
Legends
Season
22
with
new
features
like
more
modes,
a
new
map,
and
new
a
new
anti-cheat
system.

However,
net
bookings
for
the
game
fell
short
of
EA’s
expectations
in
Q2
2025,
even
as
it
extended
freemium
access
across
the
entirety
of
the
first
half
of
the
Season
22
Battle
Pass,
the
company
reported
in
its
financial
results
for
the
quarter.
Consequently,
EA
said
it
had
adjusted
the
rest
of
FY
2025
to
reflect
lower
than
expected
engagement
for
the
game.

Despite
the
lowered
expectations
for
Apex
Legends,
however,
the
company
announced
it
was
on
track
to
maintain
mid-single
digit
growth
for
its
core
live
service
titles.

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