Posted on

Riot Games Lays Off League of Legends Developers in Second Round of Job Cuts


Riot
Games

is
laying
off
staff
for
the
second
time
this
year,
the
studio
confirmed
Tuesday.
The
latest
round
of
cuts
will
affect
the
PC
development
team
behind
Riot’s
massively
popular
MOBA
title
League
of
Legends.
Riot
said
the
layoffs
were
part
of
larger
changes
to
its
teams
that
would
ensure
long-term
growth
and
improvement
of
League.
The
affected
employees
will
receive
a
severance
package,
the
studio
said.

Riot
Games
Cuts
More
Jobs

In
its
announcement,
Riot
Games
said
that
the
decision
to
eliminate
roles
wasn’t
taken
to
“save
money,”
and
the
League
of
Legends
team
will
eventually
grow
in
size.

“As
part
of
these
changes,
we’ve
made
the
tough
decision
to
eliminate
some
roles.
This
isn’t
about
reducing
headcount
to
save
money—it’s
about
making
sure
we
have
the
right
expertise
so
that
League
continues
to
be
great
for
another
15
years
and
beyond,”
Riot
Games
co-founder
Marc
Merrill
said
in
a
post
on
X
Tuesday.
“While
team
effectiveness
is
more
important
than
team
size,
the
League
team
will
eventually
be
even
larger
than
it
is
today
as
we
develop
the
next
phase
of
League,”
he
added.

Riot
did
not
confirm
the
number
of
staffers
affected
by
the
latest
round
of
layoffs
in
its
announcement,
but
a
studio
spokesperson

confirmed

to
Eurogamer
that
32
employees,
including
27
roles
on
the
League
of
Legends
team
and
an
additional
five
roles
in
publishing,
will
be
impacted.

Laid
off
employees
will
be
provided
with
a
severance
package,
that
includes
a
minimum
of
six
months’
pay,
annual
bonus,
job
placement
assistance,
health
coverage,
and
more,
Merrill
said
in
his
post.

According
to
the
Riot
co-founder,
the
studio
was
working
on
the
“next
phase”
of
League
of
Legends
and
would
share
more
about
its
“ambitious
plans”
for
the
game
in
the
future.

This
is
the
second
round
of
layoffs
to
hit
Riot
Games
this
year.
In
January,
the
studio

laid
off
530
employees

––
about
11
percent
of
its
global
workforce.
Teams
outside
of
core
development
absorbed
the
largest
impact
from
the
layoffs.

“Today,
we’re
a
company
without
a
sharp
enough
focus,
and
simply
put,
we
have
too
many
things
underway.
Some
of
the
significant
investments
we’ve
made
aren’t
paying
off
the
way
we
expected
them
to.
Our
costs
have
grown
to
the
point
where
they’re
unsustainable,”
Riot
Games
CEO
Dylan
Jadeja
had
said
in
a
letter
to
employees
at
the
time.

Posted on

Dragon Age: The Veilguard PC System Requirements, Pre-Load Times Announced


Dragon
Age:
The
Veilguard

is
set
to
release
across

PC
,
PS5
and

Xbox
Series

S/X
on
October
31.

BioWare’s

action-RPG
is
the
fourth
Dragon
Age
title
––
the
first
since
2014’s

Dragon
Age:
Inquisition
.
Ahead
of
the
game’s
launch,
publisher
Electronic
Arts
has
revealed
its
PC
system
requirements
and
pre-load
times.

EA

also
shared
details
about
Dragon
Age:
The
Veilguard’s
performance
on
PS5
and
Xbox
Series
S/X.

In
a

blog
post

detailing
PC
specification for
Dragon
Age:
The
Veilguard,
developer
BioWare
said
that
the
upcoming
game
was
designed
to
be
accessible
on
a
wide
range
of
PCs.
However,
it
must
be
noted
that
PC
users
would
require
at
least
16GB
of
RAM
to
play
the
game
across
different
graphical
presets.
Players
would
also
need
100GB
of
storage
(SSD
recommended)
for
the
game.
Dragon
Age:
The
Veilguard’s
PC
system
requirements
are
split
across
Ray
Tracing:
On
and
Ray
Tracing:
Off
options.

Dragon
Age:
The
Veilguard
PC
System
Requirements
(Ray
Tracing:
Off)

Minimum

Average
performance:
1080p
/
30
fps

Graphics
preset:
Low

OS:
64-bit
Windows
10/11
with
DirectX
12

CPU:
Intel
Core
i5-8400
or
AMD
Ryzen
3
3300X

RAM:
16GB

GPU:
Nvidia
Geforce
GTX
970
/
GTX
1650
or
AMD
Radeon
R9
290X

VRAM:
4GB

Storage:
100GB
(SSD
preferred,
HDD
supported)

Average
performance:
1440p
/
30
fps
or
1080p
/
60
fps

Graphics
preset:
High

OS:
64-bit
Windows
10/11
with
DirectX
12

CPU:
Intel
Core
i9-9900K
or
AMD
Ryzen
7
3700X

RAM:
16GB

GPU:
Nvidia
Geforce
RTX
2070
or
AMD
Radeon
RX
5700XT

VRAM:
8GB

Storage:
100GB
(SSD
required)

Ultra

Average
performance:
2160p
/
60
fps

Graphics
preset:
Ultra

OS:
64-bit
Windows
10/11
with
DirectX
12

CPU:
Intel
Core
i9-12900K
or
AMD
Ryzen
9
7950X

RAM:
16GB

GPU:
Nvidia
Geforce
RTX
4080
or
AMD
Radeon
RX
7999
XTX

VRAM:
12GB

Storage:
100GB
(SSD
required)

Dragon
Age:
The
Veilguard
PC
System
Requirements
(Ray
Tracing:
On)

RT
selective

Average
performance:
2160p
/
30
fps
or
1440p
/
60
fps

Graphics
preset:
Ultra

OS:
64-bit
Windows
10/11
with
DirectX
12

CPU:
Intel
Core
i9-9900K
or
AMD
Ryzen
7
3700X

RAM:
16GB

GPU:
Nvidia
Geforce
RTX
3080
or
AMD
Radeon
RX
6800XT

VRAM:
10GB

Storage:
100GB
(SSD
required)

RT
on

1440p
/
30
fps

Graphics
preset:
Ultra

OS:
64-bit
Windows
10/11
with
DirectX
12

CPU:
Intel
Core
i9-9900K
or
AMD
Ryzen
7
3700X

RAM:
16GB

GPU:
Nvidia
Geforce
RTX
3080
or
AMD
Radeon
RX
6800XT

VRAM:
10GB

Storage:
100GB
(SSD
required)

RT
on
+
Ultra
RT

Average
performance:
2160p
/
30
fps

Graphics
preset:
Ultra

OS:
64-bit
Windows
10/11
with
DirectX
12

CPU:
Intel
Core
i9-12900K
or
AMD
Ryzen
9
7950X

RAM:
16GB

GPU:
Nvidia
Geforce
RTX
4080
or
AMD
Radeon
RX
7999
XTX

VRAM:
12GB

Storage:
100GB
(SSD
required)

Dragon
Age:
The
Veilguard
Console
Performance

On

PS5

and
Xbox
Series
S/X,
Dragon
Age:
The
Veilguard
will
come
with
performance
and
fidelity
modes,
targeting
60
fps
and
30
fps,
respectively.
Additionally,
the
game
will
feature
enhancements
specific
to
the
recently
announced
PlayStation
5
Pro.
On
the
console,
the
game
will
feature
improved
resolution
in
both
30
fps
fidelity
and
60
fps
performance
modes,
according
to
BioWare
Studio
Technical
Director
Maciej
Kurowski.

Additionally,
utilising PS5
Pro’s

PSSR
upscaling
technique,
the
game
will
feature
upgraded
image
quality.
On
PS5
Pro,
Dragon
Age:
The
Veilguard
will
come
with
Raytraced
Ambient
Occlusion
(RTAO)
enabled
in
the
60
fps
performance
mode;
this
feature
will
only
be
available
with
30
fps
fidelity
mode
on
the
standard
PS5.

Dragon
Age:
The
Veilguard
Pre-Load
Times

While
the
game
launches
October
31,
it
will
be
available
to
pre-load
from
October
14,
9am
PDT
(9:30pm
IST)
on
Xbox
Series
S/X.
On
PS5,
the
game
can
be
pre-loaded
from
October
29,
9am
PDT
(9:30pm
IST).

Bioware
also
confirmed
that
Dragon
Age:
The
Veilguard
will
not
come
with
any
third-party
DRM
like
Denuvo
on
any
platform.
The
absence
of
DRM,
however,
means
that
pre-loading
will
not
be
available
on
PC,
where
users
can
download
and
play
the
game
when
it
launches
on
October
31,
9am
PDT
(9:30pm
IST).

Posted on

Resident Evil 2 Remake Is Coming to iPhone, iPad and Mac in December


Resident
Evil
2

is
coming
to

Apple

devices
on
December
31.
The
2019
remake
of
the
survival-horror
classic
is
now
up
for
pre-order
on
the

App
Store
.
Resident
Evil
2
remake
was
confirmed
to
be
in
development
for

iPhone
,
iPad
and

Mac

devices
earlier
this
year
when
Capcom
announced
a
port
for

Resident
Evil
7:
Biohazard
.
The
game
will
be
the
fourth
Resident
Evil
title
to
launch
on
Apple
devices.

Resident
Evil
2
on
Apple
Devices

The
App
Store

listing

for
Resident
Evil
2
says
that
the
game
is
expected
to
launch
on
December
31.
The
remake
will
be
playable
on
iPhone
15
Pro,
iPhone
15
Pro
Max,
iPhone
16
series,
and
iPad
and
MacBook
models
running
on
M1
or
newer
chipsets.
An
early
section
of
the
game
will
be
available
to
play
for
free,
but
users
will
have
to
make
an
in-app
purchase
to
access
the
full
game.

Resident
Evil
2
will
support
Universal
Purchase,
which
means
once
purchased,
the
game
will
be
available
to
play
across
compatible
Apple
devices.
The
App
Store
listing,
however,
confirms
that
save
data
cannot
be
transferred
between

macOS

and

iOS

devices.
Resident
Evil
2
remake
will
take
up
approximately
31GB
of
storage
space.
It’s
also
worth
noting
that
the
installation
process
will
require
the
device
to
have
free
storage
at
least
twice
the
size
of
the
application.
While
the
game
can
be
played
using
touch
controls
on

iPad

and
iPhone,
Apple
recommends
using
a
controller
for
a
better
experience.

Resident
Evil
2
was
confirmed
to
be
in
development
for
Apple
devices
in
June.

Capcom

has
thus
far
released
Resident
Evil
4,
Resident
Evil:
Village
and
Resident
Evil
7:
Biohazard
on
iOS,
iPadOS
and
macOS
as
part
of
Apple’s
push
to
bring
more
triple-A
games
on
its
devices.
In
addition
to
the
games
from
the
iconic
survival-horror
series
from
Capcom,
Ubisoft’s
Assassin’s
Creed
Mirage
and
Hideo
Kojima’s
Death
Stranding
have
launched
on
iPhone,
iPad
and
Mac,
as
well.

But
these
triple-A
console
games
have

reportedly

sold
poorly
on
Apple’s
platform.
A
mobilegamer.biz
report
in
June
claimed
that
Resident
Evil
4
remake
saw
3,57,000
installs
on
iPhone,
but
only
around
7,000
people
paid
to
access
the
full
game.

In
July,
Capcom

confirmed

that
the
next
Resident
Evil
game
was
under
development
and
would
be
helmed
by
Resident
Evil
7:
Biohazard
director
Koshi
Nakanishi.

Posted on

Astro Bot Review: Team Asobi’s Nintendo-Style Platformer Is an Instant PS5 Classic

For
the
past
few
years,
first-party

Sony

games
have
been
marked
by
their
singular
preoccupation
with
graphical
fidelity.
Uncharted
4,
The
Last
of
Us
Part
2,
Ghost
of
Tsushima,
Horizon
Forbidden
West,
God
of
War,
and
Spider-Man

all
good
games

are
bound
by
their
vanity.
However,
in
their
drive
to
achieve
near-realistic
visuals
––
that
dour,
grimy
look
––
they
leave
behind
the
throwback
vibrant
video
game
aesthetic,
now
found
only
in

Nintendo

titles
or
indie
games.

And
that’s
why

Astro
Bot

is
an
anomaly.
As
a
cute,
colourful,
candy-like
3D
platformer,
it
sits
distinctly
in
the

PlayStation

catalogue
of
games.
There’s
nothing
quite
like
it
in
Sony’s
roster
right
now;
even
Ratchet
and
Clank,
with
its
shiny,
new
ray-tracing
coat,
wasn’t
spared.
And
beyond
the
charms
of
its
lively
visual
presentation,
Astro
Bot
is
an
incredible
and
unmissable
adventure
that
leaves
your
heart
singing.
Its
childlike
authenticity,
undeniable
earnestness,
and
endearing
simplicity
stand
out
amid
glum,
self-serious
PlayStation
exclusives
that
seem
to
be
straining
to
be
more
than
just
a
video
game.

And
it’s
not
a
surprise
at
all!
Afterall,

Team
Asobi

delivered
the
same
experience
in
a
bite-sized
package
with
Astro’s
Playroom
when
the

PS5

launched
in
2020.
From
a
cute
mascot
that
served
as
a
free-to-play
tech
demo
for
the
DualSense
controller,
Astro
has
evolved
into
a
bonafide
PlayStation
icon
with
a
carefully
crafted
and
lovingly
realised
full-fledged
game.
Yes,
Astro
Bot
is
mechanically
a
bit
shallow

it
does
not
have
as
many
moving
parts
as

Super
Mario
Odyssey
.
But
the
experience
it
offers
is
by
no
means
thin

to
see
all
its
secrets
and
easter
eggs
and
collect
all
bots,
you
could
spend
15-20
hours
hopping
around
its
bouquet
of
planets.
And
it
is
not
completely
lacking
a
challenge
either;
it’s
a
simple
adventure,
but
there
are
levels
that
will
test
your
patience
and
skill.
Most
importantly,
in
a
glut
of
games
obsessed
with
looking
good,
Astro
Bot
stands
out
with
its
obsession
with
being
fun.


Star
Wars
Outlaws
Review:
Ubisoft’s
Galactic
Adventure
Comes
With
Rough
Edges

There
is
a
Saturday-morning
cartoon-style
story
in
Astro
Bot
that
frames
the
galactic
journey
you
go
on.
Astro
and
his
bots
are
spacefaring
on
their
mothership

the
PS5

before
his
nemesis
Nebulax
attacks
the
merry
crew
and
steals
the
CPU
powering
the
console.
The
PS5
sputters
and
blows
up,
spitting
out
its
core
parts
across
several
galaxies.
The
cute
bots
are
bucked
off
the
ship,
too,
which
crash
lands
on
a
desert
planet
with
Astro
onboard.
Our
titular
robotic
hero
then
goes
on
an
intergalactic
adventure,
very
much
in
the
vein
of

Super
Mario
Galaxy

games,
to
rescue
his
scattered
crewmates
and
recover
the
lost
parts
of
the
ship
before
a
final
confrontation
with
Nebulax.

With
PS5
mothership
out
of
commission,
Astro
gets
a
new
ride
––
the
Dual
Speeder,
a
smaller
craft
that’s
basically
the

DualSense

controller.
This
is
where
the
game
essentially
begins,
with
six
galaxies
and
over
70
levels
spread
across
distinctly
themed
planets
waiting
to
be
explored.
At
the
heart
of
it
all
is
the
crash
site,
which
becomes
your
home
base.
As
you
bring
back
stranded
bots
from
other
planets
and
fix
up
your
PS5
by
collecting
its
lost
parts,
the
desert
blossoms
into
an
oasis.
Over
time,
Astro’s
crewmates
populate
the
crash
site
and
help
him
craft
new
experiences
and
accomplish
tasks
that
were
previously
locked
away.
The
site
also
becomes
a
museum
of
PlayStation
memorabilia
as
you
rescue
and
bring
back
VIP
bots
based
on
iconic
video
game
characters.


astro 2 astro

The
crash
site
populates
as
you
rescue
more
bots

Photo
Credit:
Sony/
Screenshot

Manas
Mitul

If
the
rest
of
the
game
represents
the
challenge,
the
crash
site
becomes
a
haven
for
leisure.
Here,
you
run
around
with
your
bots,
find
hidden
trinkets
and
unlock
prizes.
Once
you’ve
rescued
enough
bots,
they’ll
help
you
fix
up
the
site
and
reach
previously
inaccessible
areas
that
bring
more
things
to
discover.
You
can
interact
with
VIP
bots
––
there
are
over
150
of
them!
––
just
go
up
to
them
and
smack
‘em
in
the
head
and
a
cute
animation,
specific
to
the
game
the
bot
is
from,
plays
out.
My
favourite
was
the
bot
representing
the
Hunter
from
Bloodborne.
When
you
try
and
hit
him,
he
gun
parries
you!

The
six
other
galaxies
that
surround
the
crash
site
come
with
a
collection
of
uniquely
crafted
planets
that
each
follow
a
specific
visual
theme.
One
is
made
up
of
candies
and
confectionary;
another
is
a
volcano
planet,
spitting
fire
and
ash.
There
are
tropical
levels,
with
the
sun
shining
and
the
sea
glistening;
One
planet
is
rendered
in
Minecraft-style
pixel
art
graphics,
and
another
is
a
casino
level
fashioned
out
of
gambling
paraphernalia.
There
are,
of
course,
some
levels
that
feel
repurposed,
with
recurring
assets
and
repeating
motifs,
but
sheer
volume
of
experiences
on
offer
here
makes
the
occasional
déjà
vu
planet
forgivable.


astro 3 astro

Bloodborne
remaster
when?

Photo
Credit:
Sony/
Screenshot

Manas
Mitul

Some
special
planets
are
fashioned
out
of
other
PlayStation
franchises
like
God
of
War,
Uncharted,
and
Horizon.
Here,
Astro
dons
a
unique
avatar
and
acquires
special
abilities
tied
to
those
games
themselves.
For
instance,
in
the

God
of
War

level,
cheekily
dubbed
“Bot
of
War”,
Astro
becomes
a
cute,
robotic
Kratos
and
takes
up
his
Leviathan
axe
that
he
can
throw
and
call
back,
like
Thor’s
hammer.
And
in
the
“Dude
Raider”

Uncharted

level,
you
become
Nathan
Drake
and
shoot
your
way
through
an
action-packed
maze
with
ambushes
waiting
at
every
corner.
These
worlds,
that
also
house
the
missing
pieces
of
the
PS5
ship,
unlock
after
you
beat
the
main
boss
of
the
galaxy.
They’re
not
a
massive
departure
from
what
you
experience
on
regular
planets
in
terms
of
exploration,
but
the
new
abilities
bring
a
fresh
way
to
navigate
the
space.

The
standard
planets
are
full
of
surprises,
too.
They
hide
subterranean
secrets,
portals
to
altogether
new
levels,
and
they
sometimes
transform
completely,
unfolding
into
unseen
spaces
hiding
unabashed
wonders
––
like
unwrapping
a
candy
and
finding
two
inside.
In
one
planet,
that
begins
as
a
pleasant
garden
space,
you
see
an
unassuming
sapling,
you
water
it,
and
a
colossal
tree
burst
out,
its
canopy
piercing
the
clouds
and
kissing
the
sky
like
you’re
in
Jack
and
the
Beanstalk.
Now,
the
whole
level
is
played
out
on
the
branches
of
the
towering
tree
as
you
climb
upwards
and
onwards
on
your
rescue
mission.
These
tricks
of
transfiguration,
the
finer
details
within
levels,
and
the
surprises
fashioned
out
of
thin
air
make
Astro
Bot
feel
routinely
magical,
committed
to
beguile
you
at
every
turn.


astro 4 astro

BOY!

Photo
Credit:
Sony/
Screenshot

Manas
Mitul

Exploring
every
corner
of
these
wonderous
worlds
is
the
true
treat
of
Astro
Bot.
In
fact,
exploration
is
not
something
you
do
on
the
way
to
your
goal
here;
exploration
is
the
goal.
In
addition
to
the
collection
of
bots
that
you
must
rescue
to
progress
the
story,
each
level
hides
optional
puzzle
pieces
that
unlock
the
gift
shop
and
special
customisation
options
for
Astro
and
his
Dual
Speeder
back
at
the
crash
site.
Some
planets
also
come
with
hidden
gateways
to
secret
levels
tucked
away
in
the
Lost
Galaxy
––
these
planets
are
more
eclectic
in
their
visual
style
and
themes,
embracing
a
more
colourful,
zany
aesthetic.

There
are
over
300
bots
and
120
puzzle
pieces
to
find,
and
while
you
don’t
need
them
all
to
finish
the
game’s
story,
doing
so
is
more
than
worth
the
effort.
Astro
Bot
is,
in
essence,
a
museum
of
cool
things.
And
to
see
all
its
cool
exhibits,
you
must
indulge
in
the
collectathon.
And
frankly,
you
don’t
have
to
strain
too
much
to
uncover
every
prize
in
the
game;
it’s
not
as
rigorous
an
exercise
as
collecting
all
the
Power
Moons
in
Super
Mario
Odyssey
(believe
me,
I’ve
tried).

Odyssey

is
far
more
consuming,
complex
and
cavernous,
its
depths
seemingly
unplumbed.
Astro
Bot,
on
the
other
hand,
is
relatively
simple.
And
while
the
simplicity
is
intentional
and
part
of
the
game’s
charm,
I
wouldn’t
have
minded
a
slightly
more
challenging
experience.


astro 5 astro

Astro
and
the
Beanstalk

Photo
Credit:
Sony/
Screenshot

Manas
Mitul

The
same
plainness
is
found
in
Astro
Bot’s
gameplay
––
the
focus
is
firmly
on
fun,
instead
of
something
layered
and
robust.
Astro
can
jump
and
hover,
smack
enemies,
and
execute
a
spin
attack
that
also
helps
in
exploration.
Beyond
his
repertoire
of
standard
moves,
it’s
the
various
special
abilities
he
acquires
across
levels
that
add
flavour
to
the
gameplay.
Some
of
these
abilities
were
seen
in
Astro’s
Playroom,
but
a
bulk
of
them
are
ingeniously
new.
In
one
planet,
Astro
picks
up
the
ability
to
shrink
down
to
the
size
of
a
mouse.
And
the
moment
you
do
that,
you
begin
to
see
the
entire
level
from
a
completely
different
perspective,
finding
new
ways
to
explore
and
engage
with
the
same
space.
In
another,
he
turns
into
a
sponge,
soaking
up
water
and
spraying
it
out
to
forge
new
pathways.
Some
might
find
the
gameplay
here
rudimentary,
but
I
didn’t
mind
it
at
all.
In
fact,
the
straightforward
mechanics
bring
a
leisure
to
Astro
Bot
that
goes
perfectly
with
what
it’s
trying
to
achieve.
It’s
a
game
you
sit
back
and
enjoy,
not
lean
in
and
take
on.

It
would
be
remiss
of
me
to
not
mention
the
game’s
excellent
soundtrack
and
the
character
it
adds
to
every
level.
The
music
in
Astro
Bot
doesn’t
just
underscore
the
experience;
it
goes
as
far
as
to
breathe
life
into
your
actions.
And
all
your
actions
become
physical
and
real
with
the
feedback
on
the
DualSense
controller.
Like
Astro’s
Playroom,
Astro
Bot
utilises
the
haptics
and
resistive
triggers
on
the
PS5
controller
to
its
fullest.
The
soft
rustle
of
walking
on
fallen
leaves,
the
sharp
friction
of
metal
on
ice,
the
gentle
thrum
of
your
spaceship
––
all
of
it
plays
out
on
your
hands.
It’s
subtle
and
never
intrusive,
and
I
wish
more
games
on
PlayStation
took
a
similar
approach
to
designing
controller
feedback.


Concord
Review:
Firewalk’s
Hero-Shooter
Didn’t
Deserve
to
Die,
but
Sony
Dug
Its
Grave


astro 6 astro

Riding
the
Dual
Speeder
comes
with
immersive
controller
feedback

Photo
Credit:
Sony/
Screenshot

Manas
Mitul

If
you
look
at
some
of
PlayStation’s
recent
releases,
you
can
clearly
see
a
swelling
rut
pervading
the
platform.
A
slate
of
unnecessary
remakes
and
remasters,
misfiring
live
service
bets,
and
a
lack
of
tentpole
exclusives
have
backed
the
PS5
in
a
bit
of
a
tricky
corner.
Four
years
on
since
the
console
launched,
it
feels
like
the
current
generation
has
yet
to
kick
off.
Maybe
2025
will
change
that,
but
for
now,
Sony
should
look
no
further
than
Astro
Bot
for
inspiration.

Big-budget
triple-A
titles,
with
eye-watering
visuals
and
interminable
development
cycles
aren’t
the
only
way
forward.
And
smaller
games
aren’t
just
an
option,
they
are
a
necessity.
With
Astro
Bot,
Team
Asobi
has
crafted
one
of
the
best
3D
platformers
since
Super
Mario
Odyssey.
It’s
a
game
that
is
committed
to
being
a
game,
to
being
fun
and
joyous
and
playful.
It’s
hard
to
find
a
more
vibrant
title
in
PlayStation’s
stable,
and
Sony
must
invest
in
similar
smaller
games
going
forward.
Because
right
now,
it
seems
PS5
owners
are
stuck
playing
remakes
and
remasters
while
waiting
for
the
next
God
of
War
and
the
next
Spider-Man.
Sony
is
sitting
on
multiple
beloved
IPs
of
yore,
and
the
PlayStation
parent
surely
must
realise
that
people
like
all
kinds
of
games,
not
just
triple-A
open-world,
action-adventures. And
Astro
Bot
is
living
proof
of
that.


Pros

  • Fun,
    engaging
    gameplay
  • Vibrant
    visuals
  • Rewarding
    exploration
  • Free-flowing
    level
    design
  • Excellent
    soundtrack
  • Excellent
    DualSense
    feedback


Cons

  • Lack
    of
    a
    challenge
  • Gameplay
    lacks
    depth


Rating
(out
of
10):

9


Astro
Bot
released
September
6
exclusively
on
PS5.


Pricing
starts
at
Rs.
3,999 for
the
Standard
Edition
on

PlayStation
Store

for
PS5.

Posted on

Don’t miss this indie game on sale – Get Gris for less than three quid on Steam


The
independent
game
Gris
is
available
for
just
under
three
quid
on
Steam.
There’s
plenty
of
space
to
play
this
cute
little
game.


OK,
so
this
one
might
not
make
your
week
any
better,
in
the
sense
that
we’re
not
going
to
give
you
the
time
of
your
life,
but
we
can
at
least
recommend
a
critically
acclaimed
video
game
at
a
low
price.
It’s
now
off

Game
Pass
,
it’ll
be
back
in
eventually,
but
in
the
meantime
it’s
on
sale
from
time
to
time.
Now

Gris

is
in
the
spotlight
today.

Launch
trailer.
(Video:
PlayStation
Youtube
channel)

Feel
free
to

go
straight
to
the
deal
on
the

Steam

store
.
You
can
get
the
game
for

£2.55

instead
of
£12.79,
a
discount
of

80%
.
That’s
not
bad,
but
you
still
need
to
know
what
to
expect.
But
don’t
worry,
that’s
where
we
come
in!

A
great
little
game

I’ll
be
honest,
Gris
is
a
good
piece
of
work,
but
it’s
a
tad
overrated.
To
take
a
rather
quick
comparison,
it
reminds
me
of
the
returns
of
Thomas
Was
Alone,
many
years
before…

Gris
is
a
thoughtful
independent
game,
released
just
under
six
years
ago.
That’s
just
a
few
months
after
the
release
of
Celeste,
which
was
a
kind
of
benchmark
in
independent
video
games,
but
with
a
great
mastery
of
gameplay.

Gris
takes
a
different
approach,
that
of
a
more
narrative
game,
focusing
above
all
on
movement,
narrative
(not
as
such,
but
on
the
script,
the
story,
the
feeling…)
and
its
sensitive,
personal
themes.
We’re
dealing
here
with
metaphor,
but
I
can
give
you
the
broad
outline.
Gris
is
lost
in
a
world
of
her
own
making,
and
the
spaces
she
travels
through
are
reflections
of
various
emotions,
all
of
them
eminently
negative,
leading
us
towards
mourning.
But
mourning
for
what,
or
for
whom?
You’ll
see
for
yourself,
of
course.

‘GRIS
doesn’t
bother
with
long,
bloated
texts:
this
dreamlike
experience
is
punctuated
only
by
simple
command
reminders
displayed
in
the
form
of
universal
icons.
So
you
can
let
yourself
be
lulled
by
the
game’s
chimerical
atmosphere,
whatever
your
native
language.’
Admittedly,
this
is
the
title’s
strength
and
weakness,
too.
It
lacks
a
little
subtlety,
and
has
a
bit
of
trouble
connecting
the
wagons,
thematically.
So
you
can
go
on
to
play
other
experiences
in
the
same
genre,
which
are
all
personal,
introspective
works.
And
you
can
play
it
with
the
Steam
Deck,
which
lends
itself
well
to
that!

Please
note
that
this
deal
expires
on
Thursday,
22
August.


This
is
a
translation
of
a
post
by
Benjamin
Benoit
for
our
French
publication,

Dealabs
Magazine
.

And
for
all
your

video
game

deals,
across
a
wide
range
of
consoles,
both
physical
and
dematerialised,
don’t
hesitate
to
follow
hotukdeals,
where
you’ll
find
great
deals
in
real
time.

Posted on

Square Enix Wants to Release Final Fantasy 16 on Xbox After PC Port


Final
Fantasy
XVI

released
exclusively
on
the

PS5

in
2023,
and
the
game
finally
made
it
to

PC

last
month.
The
action-RPG
is
still
not
available
on

Xbox
,
with
no
confirmed
launch
plans
on
Microsoft’s
console.
Now,
publisher

Square
Enix

has
provided
an
update
over
Final
Fantasy
16’s
potential
release
on
Xbox
Series
S/X.

Final
Fantasy
XVI
on
Xbox

According
to
Final
Fantasy
16
producer
and
industry
legend
Naoki
Yoshida,
popularly
knowns
as
Yoshi-P,
Square
Enix
wants
to
release
an
Xbox
port
for
FFXVI,
but
the
company
can’t
yet
confirm
a
timeline
for
the
same.

“Of
course
we
did
announce
the
PC
version
of
the
game,
so
looking
towards
the
Xbox
version,
we
do
want
to
release
it
on
Xbox,”
Yoshida
said
in
a
Video
Games

interview

published
last
week.
“But
when
it
comes
to
the
specifics
such
as
when
the
game
would
be
available
and
such,
we
are
not
in
a
position
to
be
able
to
share
anything,”
he
added.

The
producer,
however,
asked
Xbox
players
to
not
give
up
hope,
saying
that
Square
Enix
very
much
wanted
the
game
to
be
ported
to
Xbox.
“But
of
course,
I
want
to
say
that
it’s
not
as
if
there’s
zero
hope,
and
we
very
much
do
want
to
achieve
that.
So
players
should
not
give
up
in
terms
of
their
hopes.”

Neither
Square
Enix
not

Microsoft

have
yet
confirmed
an
Xbox
port
of
Final
Fantasy
16.

Final
Fantasy
16
first
launched
on
the
PS5
on
June
22,
2023.
The
game
recently
made
the
jump
to
PC,
launching
on

Steam

and

Epic
Games
Store

on
September
17.
A
Complete
Edition,
that
bundles
Echoes
of
the
Fallen
and
The
Rising
Tide
expansions
with
the
main
game,
was
also
recently
launched
on
the
PS5.

Square
Enix
has
launched
its
recent
Final
Fantasy
games
exclusively
on
the
PS5,
a
strategy
that
has
ended
up
hurting
sales.
Earlier
this
year,
the
publisher
said
in
an
earnings
report
that
sales
of
recent
big-budget
games
were

disappointing
.
According
to
company
CEO
Takashi
Kiryu,
sales
of
Final
Fantasy
VII
Rebirth,
Final
Fantasy
XVI
and
Foamstars

all
PlayStation
exclusives

fell
short
of
expectations
in
terms
of
both
revenue
and
profit.

As
a
result,
Square
Enix
has
since
undergone
considerable
restructuring
and
is
moving
away
from
its
practice
of
releasing
its
major
titles
first
on

PlayStation
.
According
to
Kiryu,
going
forward,
big
releases
will
be
multi-platform
launches,
available
across
PlayStation,
Nintendo
Switch,
Xbox
and
PC.

Posted on

PlayStation Network Services Suffer Massive Outage, Removing Access to PlayStation Store and Games


PlayStation
Network

services
are
down
across
all
platforms,
preventing
players
from
accessing

PSN

features,
PlayStation
Store,
and
several
games.
Affected
users
can’t
sign
in
to
their
PSN
account
or
go
online.
PlayStation
Plus
services
are
down,
as
well.

Sony

confirmed
that
some
PlayStation
Network
services
were
experiencing
issues.
The
outage
is
affecting
users
on

PS5
,
PS4,
PS3,
PS
Vita,
and
those
attempting
to
connect
with
PSN
services
on
Web
and
other
platforms.

PSN
Goes
Offline

Sony’s

PSN
Service
Status
page

confirmed
the
outage
on
Tuesday,
6:51AM,
with
Account
management,
Gaming
and
social,
and
PlayStation
Store
services
impacted.
“You
might
have
difficulty
launching
games,
apps
or
network
features.
We’re
working
to
resolve
the
issue
as
soon
as
possible.
Thank
you
for
your
patience,”
the
page
explained.

Gadgets360
can
confirm
the
PSN
network
outage
is
affecting
users
in
India,
as
well.
At
the
time
of
writing,
PlayStation
Store
and
PSN
account
remain
inaccessible.
On
the
PS5,
launching
the

PlayStation
Store

gives
the
message:
“Can’t
load.
Something
went
wrong,
Please
try
again
later.”

Several
games
remain
stuck
at
the
opening
screen
when
launched
and
checking
PlayStation
Network
status
in
Settings
opens
up
the
same
Web
page
confirming
network
issues.
The
PSN
account
also
remains
Offline,
and

PS
Plus

services
do
not
launch
either.

While
multiplayer
games
are
down,
some
offline
games
can
be
launched.
Single-player
games
that
need
to
connect
to
PSN,
however,
are
also
inaccessible.

It
is
unclear
what
led
to
the
PlayStation
Network
going
down
globally.
Sony
is
working
to
bring
its
services
online,
but
it’s
unclear
how
long
it
would
take
for
the
issues
to
be
fixed.
We’ll
update
the
story
with
any
further
developments. 

Posted on

Dot9 Games’ FAU-G: Domination Crosses 1 Million Pre-Registrations on Google Play Store

FAU-G:
Domination,
the
action
game
from
Indian
developer

Dot9
Games
,
has
crossed
over
one
million
pre-registrations
on

Google
Play
Store

on

Android

in
three
weeks
of
going
live.
Pre-registration
for
the
game
began
September
5
on
Android
devices.
The
upcoming
shooter
in
the

FAU-G

series
from

nCore
Games

received
a
trailer
earlier
this
month,
showcasing
its
first-person
shooting
gameplay.

FAU-G:
Domination
Pre-Registrations
Live

In
a
press
release
Monday,
developer
Dot9
Games
and
publisher

Nazara

Publishing
confirmed
that
FAU-G:
Domination
had
hit
one
million
pre-registrations
on
Play
Store
in
three
weeks,
making
it
the
fastest
game
from
Nazara
to
reach
the
milestone.

“While
the
Dot9
Games
team
is
working
tirelessly
to
make
FAU-G:
Domination
the
best
it
can
be,
a
million
pre-registrations
is
just
the
incentive
we
need
to
make
it
better,”
Deepak
Ail,
co-founder
and
CEO
of
Dot9
Games
said.
“The
game
is
at
the
stage
where
we’re
fine-tuning
and
deciding
what
features
players
need
at
launch

with
some
playtests
before
that,”
he
added,

FAU-G:
Domination
Playtest

FAU-G:
Domination
held
its
second
playtest
on
Sunday,
September
29,
where
players
were
able
to
access
its
latest
build.
According
to
the
publisher,
playtest
feedback
from
players
has
been
taken
into
account
to
fine-tune
the
game.
“Their
insights
have
been
instrumental
in
refining
key
aspects
of
the
game,
from
improving
weapon
balance
to
enhancing
map
layouts
and
user
interface,”
the
makers
said
in
the
press
release.

Pre-registrations
for
FAU-G:
Domination
are
now
live
on
Google
Play
Store
on
Android,
with
App
Store
pre-registrations
for
iOS
and
iPadOS
coming
soon.
Players
who
pre-register
for
the
game
will
get
the
Beast
Collection
set
of
in-game
cosmetics.

For
the
latest

tech
news

and

reviews
,
follow
Gadgets
360
on

X
,

Facebook
,

WhatsApp
,

Threads

and

Google
News
.
For
the
latest
videos
on
gadgets
and
tech,
subscribe
to
our

YouTube
channel
.
If
you
want
to
know
everything
about
top
influencers,
follow
our
in-house

Who’sThat360

on

Instagram

and

YouTube
.

Gemini
Live
Two-Way
Communication
Feature
Now
Available
for
All
Android
Users:
How
to
Use